Push cx
A tea-drinking web geek's coffee-flavored blog
Client Logging to AWS
over 2 years ago by Peter Harkins on Push cx.
Over on the BBGameZone forums helderic asked how to deal with exploits: Lets say player A finds a exploit to duplicate a item and decides to exploit...
City of Heroes as a Pastime
over 2 years ago by Peter Harkins on Push cx.
Last month NCSoft added Mission Architect to City of Heroes, a tool for players to build and share missions that become part of the game. Opening the doors...
Karma, Farming and Play Styles
over 2 years ago by Peter Harkins on Push cx.
The Karma effect and self-scaling universes applies the old management saying (and game design maxim) “You get what you measure†to MMORPG leaderboards...
Feedback and WeeWar’s Game Design
over 2 years ago by Peter Harkins on Push cx.
I talked about positive feedback loops in the farming genre post but I was in rant mode and sort of glossed over the definition: When you’re collecting...
Feedback and WeeWar’s Game Design
over 2 years ago by Peter Harkins on Push cx.
I talked about positive feedback loops in the farming genre post but I was in rant mode and sort of glossed over the definition: When you’re collecting...
Technology Trees
over 2 years ago by Peter Harkins on Push cx.
This is part of a series of blog posts on the design process of my web game: 1. Ikariam 2. WeeWar Tangent: The Farming Genre 3. Tactics Ogre...
Game Influences (6/6): Kongai
over 2 years ago by Peter Harkins on Push cx.
This is the last in a series on games that influenced my design for a web game. Kongai is a very different from all the previous games. It’s an online...
Game Influences (5/6): X-Com
over 2 years ago by Peter Harkins on Push cx.
This is the fifth in a series on games that influenced my design for a web game. So I thought I’d solved everything and was moving along on my design...
Game Influences (4/6): Counter-Strike
over 2 years ago by Peter Harkins on Push cx.
This is the fourth in a series on games that influenced my design for a web game. As I left off, I wanted to create a turn-based strategy game on the...
Game Influences (3/6): Tactics Ogre
over 2 years ago by Peter Harkins on Push cx.
This is the third in a series on games that influenced my design for a web game. Tactics Ogre was released on the PlayStation in 1997. You are a young...
